Sunday, December 28, 2014

Retrospective Post #1

Retrospective Post #1: Inspiration

Due to the fact that I am taking Animation I concurrently with 3D Animation Basic, I did not have time to record my experiences and opinions during production.  


INSPIRATION

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There is one good thing that comes from taking three Animation-related courses in one semester.  With so much information on different topics and aspects of animation, one can quickly see the strengths and weaknesses of each animation subgenre.  In both Animation I, as well as Understanding Animation, both courses have highlighted the challenge of preserving mass and hard-geometry in traditional hand-drawn animation.  This means that inanimate, non-deformable objects are easier to animate via computer than hand-drawn animation.  

Inversely, the opposite is true regarding character animation; animating 3D characters is much, much more challenging.  Deformable faces, rigging, hair;organic themes that hand-drawn art thinks little about suddenly become nightmares in Maya.

This is why I am focusing mostly on non-deformable objects.  Complex machinery such as railway bogies and pantographs benefit from the precision of computer animation.  


I've been particularly inspired by videos advertising the technical complexity of trains...


As well as their aesthetic value...


I want to emulate Makoto Shinkai's technique of using railway scenery to convey the story.  




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